INTERACTIVE
Games are forged, not assembled.
An independent studio working one project at a time, held in the fire until it holds an edge.
ON THE ANVIL
Sanitary Corps.
Beware the resurrection men.
By the Board's Defence Order of 1946 the old safeguards are restored in every burial ground of the district. A reward of five pounds for the name of any man who (the rest of the poster is torn off)
Pencilled on it: that's us
Our first game is set in 1947, in a port where the plague never went away. Once the curfew bell has gone, only the beaked doctors of the Sanitary Corps may set foot in a burial ground. You and up to three friends used to be those doctors. The Corps let you go and you kept the masks.
The rich, meanwhile, are still being buried in their jewellery.
Rob the graves of the rich after curfew. Dig with your friends, which is loud, in a cemetery that listens...
Not every grave is quiet, and nothing on the stone says which.
Wishlist on Steam (opens in a new tab) More about the game Watch the trailer (opens in a new tab)
THE STUDIO
A small bench, a hot fire.
Nullsmith Interactive is a small independent studio, and it stays small on purpose. We make one game at a time and own every decision in it, down to the sound a shovel makes at two in the morning.
We'd rather ship one game that's remembered than four that are merely finished. If a mechanic doesn't carry its weight, it comes out, however long it took to make. We don't name dates, either. A blade tells you when it's finished, and we wait until it does.
Open at the bench
We don't post job listings. If you make games, or any part of one, send us something you made and tell us which bit was yours. We read all of it, properly.
SEND YOUR WORKCONTACT
Knock on the door.
One address for everything: press, publishing, a question about the game or a kind word. Short and specific gets answered first.
Writing about Grave Benders? The press kit has the screenshots and logos.