Nullsmith Interactive
Press kit
Everything you need to write about Grave Benders and the studio that makes it. Take what you need.
5.6 MB: the fact sheet, 11 screenshots at 1080p, key art at 1920, the logos and the studio marks. The full-size files are linked one by one below.
You may use these assets to write about, review, stream or promote Grave Benders.
Grave Benders: fact sheet
- Title
- Grave Benders
- Developer and publisher
- Nullsmith Interactive
- Release
- Coming soon on Steam
- Platform
- Windows (Steam)
- Price
- To be announced
- Players
- 1–4 in co-op, with proximity voice, or alone
- Genre
- First-person co-op horror heist
- Setting
- An alternate 1947 England where the plague never ended
- Languages
- English, and 16 interface languages in beta: Turkish, German, French, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Italian, Polish, Russian, Ukrainian, Czech, Arabic, Simplified Chinese, Traditional Chinese, Japanese, Korean
- Website
- nullsmith.net/grave-benders
- Steam
- store.steampowered.com/app/3558830 (opens in a new tab)
- Press contact
- Nullsmith, team@nullsmith.net
- Socials
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X @gravebenders
YouTube @GraveBenders
Bluesky @gravebenders.bsky.social
TikTok @grave.benders
Discord discord.gg/jkFnFqBVNC
Short description
Rob the graves of the rich after curfew. Dig with your friends, which is loud, in a cemetery that listens... A first-person co-op horror heist for 1–4 players, set in a 1947 where the plague never ended.
The story
Grave Benders is a first-person co-op horror heist for one to four players, and the first game from Nullsmith Interactive. It is set in an alternate 1947 England where the plague never ended. The players are demobbed Sanitary Corps plague doctors who rob the graves of the rich after curfew.
Each job is one night at one of five burial grounds: St. Brannoc's, an old flint church in the pine woods; Holloway Necropolis, a city of the dead on the hill above the port, with locked family vaults; Gallows Hill War Cemetery, where an Army searchlight rakes the war graves; Quarantine Island, plague pits a mile out over a tidal causeway; and the Undercroft, a catacomb under a burnt chapel, where the brethren of the Lodge keep their seats, dead or not.
Digging is loud. The night watch listens for footsteps, shovels, dropped loot and the crew's own voices, and the restless dead give small signs before they rise, a whisper or a lamp that stutters. Whatever the crew gets into the van by first light, a fence will buy. Anyone left behind costs $1,500 in bail.
The longer story is on the game's page.
Screenshots
Real captures from the game, with the HUD off. Each one comes full size and at 1080p.
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Gallows Hill. The searchlight finds the rows. The searchlight (Gallows Hill)
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Holloway. The Thorne vault was a mistake. The Weeping Widow (Holloway Necropolis)
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St. Brannoc's. Up the path, shovels and all. Arrival (St. Brannoc's)
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The Undercroft. Behind the altar, before the candles go. The Sitting (the Undercroft)
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Quarantine Island. The Curfew Man, out on the cart road. The Curfew Man (Quarantine Island)
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St. Brannoc's. Digging, with the church still lit. Digging (St. Brannoc's)
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St. Brannoc's. Somebody has to stand on the coffin. The open grave (St. Brannoc's)
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Home. Kit off the rack before the bell. The garage
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Quarantine Island. The tide is coming in. The tide (Quarantine Island)
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St. Brannoc's. That one isn't ours. The Understudy (St. Brannoc's)
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Gallows Hill. That'll be the wire. A trip flare (Gallows Hill)
Videos
Trailer: watch the trailer (opens in a new tab), cut from the game itself.
Key art
Please label it as key art when you use it.
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Key art, wide. -
Key art, portrait.
Logos
Bone for dark backgrounds, ink for light. Please don't recolour, stretch or re-letter the logo.
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Logo, bone
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Logo, ink
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Compact logo, for small sizes
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Emblem
For avatars and small spaces.
About Nullsmith Interactive
Nullsmith Interactive is a small independent game studio that makes one game at a time. Grave Benders is its first. The studio's line is "Games are forged, not assembled."
Press, creators and business: team@nullsmith.net.


